GameUtility.cs


If this is your first time, I recommend reading Hexagon Rendering.

GameUtility is the technical blog of Guillaume Bailey.

I am a long-time independent developer and designer of experimental games.

My most recent was Airspace Defender, an MR hand tracking title which was greatly honored to receive more press awards than sales.

The purpose of this blog is to record original technical ideas for posterity, hopefully repaying the debt of knowledge I owe the bloggers who have so generously taught me my craft.

My thanks to:

Arguably more important thanks to:


Tablecraft Screenshot
A game I made! Check out my games on the Projects Page.